The energy cost reduction for any consecutive uses should also enable a skilled player to avoid any use of a basic attack. As such, having a consistent increase to critical chance of 10-30% is very helpful. The BIS tactical as of 6.1 appears to be Fanged God Form, which shakes up the rotation significantly though in a way that greatly simplifies the rotation through introducing LOTS of Blade Rush spam.Īnalysis: Blade Rush is by far the most commonly used ability in the typical Combat rotation. They also received stronger tacticals for both sustained single target, burst and AoE DPS. Both other disciplines get a bigger benefit from the set bonus due to having DoTs tick that increase the chance of generating charges of Force Clarity to buff an individual ability’s damage by 25% and apply a 10% overall damage buff for 10 seconds. Unfortunately, the developers short-changed Combat in comparison to the other Sentinel disciplines. The discipline also got access to an interesting mix of tactical items to let it flex in various ways to meet specific content challenges whether that is through higher sustained DPS or additional AoE capability. The discipline got access to a great set bonus in Descent of the Fearless that provides some strong overall and ability-specific DPS buffs. The discipline remains capable of good sustained DPS and very strong burst DPS, making it viable in all content. Please note that PTS is provided in English only.Combat DPS was the weakest of the Sentinel DPS disciplines in 5.X and that appears likely to continue in 6.0. Stay tuned for more in-depth details on future PTS opportunities! The main question we want players to focus on is “ does this feel like a Jedi Sentinel?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar.Ĭheck out our PTS sub-forums for details on how to access PTS and leave feedback. Other advanced classes will also be available to test on the PTS in the following months, all leading up to the arrival of Legacy of the Sith. While you will be able to see the full scope of customization of the Jedi Sentinel in a later PTS, you will only be offered default choices for this initial phase. Similar to the Jedi Guardian, this is a high-level first look at the Jedi Sentinel, there is a limitation on what will be available to play and customize. To make the class feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that the class remains distinct and unique. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it comes to ability upgrades and customizations. To achieve these goals, we are identifying key aspects of the Jedi Sentinel, and understanding how players both perceive and utilize the class's abilities. PTS for the Jedi Sentinel will follow the same goals. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity. In the Jedi Knight’s current state, there is quite a bit to learn and memorize-you need to understand active abilities, passive modifiers, selectable utilities, and how they all work together. Before we get into the details of how players can access this content, we wanted to share some of the philosophy behind our changes to the Jedi Knight. We are now starting the second round of PTS with the updated Jedi Sentinel Combat Styles. For the first round, players were able to test the Jedi Guardian Combat Styles. Our Public Test Server (PTS) has re-opened so players can give us initial feedback on the updates we’re making to Combat Styles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |